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Old Dec 31, 2006, 05:41 AM // 05:41   #1
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Default What do you guys think?

We all know Anet wants and is trying to make PvE like PvP. Now this isnt a PvP vs PvE thread either. What I was wondering was what do you guys think of if Anet was to add certain PvE elements to PvP arenas and that to add alittle spice for those that PvP.

Now I dont personally care for PvP myself and this is for a little humor or even constructive thoughts on things for the PvP side from the PvE people.

So no flaming please oh and if you do flame people in this thread i really hope you get banned.


Anyways heres my first suggestion for the PvPers to help add spice from the PvE world.

ENVIROMENTAL EFFECTS. Yes different types of enviromental effects for each level such as in HA. Since you never know if you are gonna skip a level there it adds a certain randomness to the whole playing field and solving all the FoTM type builds.

Lets here from the rest of you guys. Now this isnt so much as a suggestion but more of a discussion of many ideas.
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Old Dec 31, 2006, 05:57 AM // 05:57   #2
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Lions.
Throughout a fight, lions are randomly released to feast on all.
Mwa ha haaaa
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Old Dec 31, 2006, 06:01 AM // 06:01   #3
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Quote:
Originally Posted by Redfeather1975
Lions.
Throughout a fight, lions are randomly released to feast on all.
Mwa ha haaaa
See that could work also. Expand on it some more
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Old Dec 31, 2006, 06:03 AM // 06:03   #4
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Technically they already did that with Fort Aspenwood and Jad Quarry. Both of those are PvP with PvE 'elements'. I personally love the idea of more things like that.

My idea: UT-style Assault Missions

If any of you ever played any of the Unreal Tournament games, they have the gametype called "Assault", where one team has a mission, the other team has to defend and foil their mission. I think that would rock in GW... bring it!
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Old Dec 31, 2006, 06:17 AM // 06:17   #5
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Quote:
Originally Posted by arcanemacabre
Technically they already did that with Fort Aspenwood and Jad Quarry. Both of those are PvP with PvE 'elements'. I personally love the idea of more things like that.
What i meant was like in the RoT and DoA areas

Quote:
Originally Posted by arcanemacabre
My idea: UT-style Assault Missions

If any of you ever played any of the Unreal Tournament games, they have the gametype called "Assault", where one team has a mission, the other team has to defend and foil their mission. I think that would rock in GW... bring it!
yeap played a few, sounds kool for the PvPers to have something similar.
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Old Dec 31, 2006, 06:37 AM // 06:37   #6
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Making PvE more like PvP eh? I disagree. Artificial environmental effects like in the DoA and Torment are not seen in PvP.

Here's where not to start making PvE more like PvP, for instance:
Margonite Cleric, level 24
  • Spell Breaker
  • Aegis Aegis
  • Watchful Healing
  • Dismiss Condition
  • Divine Intervention
  • Abaddon's Chosen Abaddon's Chosen (Monster skill)
  • Abaddon's Favor Abaddon's Favor (Monster skill)

One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds.
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Old Dec 31, 2006, 06:40 AM // 06:40   #7
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Quote:
Originally Posted by manitoba1073
ENVIROMENTAL EFFECTS. Yes different types of enviromental effects for each level such as in HA. Since you never know if you are gonna skip a level there it adds a certain randomness to the whole playing field and solving all the FoTM type builds.
This would do nothing to impact FotM proliferation - all it demonstrates is that you don't understand why people play FotM builds.
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Old Dec 31, 2006, 06:52 AM // 06:52   #8
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Quote:
Originally Posted by Redfeather1975
Lions.
Throughout a fight, lions are randomly released to feast on all.
Mwa ha haaaa
LOL that's so funny, cause I was just playing an hour ago and I went by this huge pack of lions. I wanted to run to em and see if they could kill me, but I had quests I was trying to do.
I really wanted to play with them though.
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Old Dec 31, 2006, 06:53 AM // 06:53   #9
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hmm I would like to have a REAL Alliance battle, like on epic proportions where there are say like 3 guilds vs 3 guilds.. also a sort of gladiator's style match where the teams face off against eachother and mobs. Another idea would be to fit guild halls with more than just a siege weapon. but yeah, these are just my disorganized thoughts.
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Old Dec 31, 2006, 07:18 AM // 07:18   #10
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Quote:
Originally Posted by Seef II
Making PvE more like PvP eh? I disagree. Artificial environmental effects like in the DoA and Torment are not seen in PvP.

Here's where not to start making PvE more like PvP, for instance:
Margonite Cleric, level 24
  • Spell Breaker
  • Aegis Aegis
  • Watchful Healing
  • Dismiss Condition
  • Divine Intervention
  • Abaddon's Chosen Abaddon's Chosen (Monster skill)
  • Abaddon's Favor Abaddon's Favor (Monster skill)

One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds.
unfortuantely you didnt read. its the other way around make PvP more like PvE. Spank you come again


Quote:
Originally Posted by dgb
This would do nothing to impact FotM proliferation - all it demonstrates is that you don't understand why people play FotM builds.
actually i do know about FoTM builds. and yes it would solve them. they are FoTM builds cause they are easy to run and win alot. plain and simple. however its just a thread to have fun with.

Last edited by manitoba1073; Dec 31, 2006 at 07:22 AM // 07:22..
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Old Dec 31, 2006, 07:41 AM // 07:41   #11
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Quote:
Originally Posted by Redfeather1975
Lions.
Throughout a fight, lions are randomly released to feast on all.
Mwa ha haaaa
That would be imbalanced. We don't have cars in Guild Wars.
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Old Dec 31, 2006, 08:12 AM // 08:12   #12
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Someone suggested earlier a free for all arena with tons of people and I think traps in the arena. I thought that was a cool idea. Like a Beyond Thunderdome/Royal Rumble event.

BTW, what is the connection to lions and cars?!?
Is it this? What does it all mean?
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Old Dec 31, 2006, 08:54 AM // 08:54   #13
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there are enviromental effects on certain maps in ta/ra/gvg.
Like Tar on that ascalon ra/ta Map. or those stupid purple degen spore patches on the cantha ra/ta maps. and catapults and teleport pads in gvg.


hoh has lack of "pve effects" (besides the LOL pve's characters that play so they can showoff fow armor and get r3 to bambi with their fow armor)

Quote:
Originally Posted by manitoba1073
actually i do know about FoTM builds. and yes it would solve them. they are FoTM builds cause they are easy to run and win alot. plain and simple. however its just a thread to have fun with.
so..... explain how it solves them. i dont see it either
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Old Dec 31, 2006, 09:02 AM // 09:02   #14
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Do not make PvP more like PvE. Make Pve more like PvP. Pve is utterly worthless with the skillbars of monsters currently.
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Old Dec 31, 2006, 09:24 AM // 09:24   #15
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if we made PvE like PvP then if we ran into any mesmers we would automatically all die and a message will come up saying "Mesmers PWN J00! GG, ANet"
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Old Dec 31, 2006, 09:45 AM // 09:45   #16
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Quote:
Originally Posted by Seef II
Making PvE more like PvP eh? I disagree. Artificial environmental effects like in the DoA and Torment are not seen in PvP.

Here's where not to start making PvE more like PvP, for instance:
Margonite Cleric, level 24
  • Spell Breaker
  • Aegis Aegis
  • Watchful Healing
  • Dismiss Condition
  • Divine Intervention
  • Abaddon's Chosen Abaddon's Chosen (Monster skill)
  • Abaddon's Favor Abaddon's Favor (Monster skill)

One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds.
The dervishes are the margonite healers :P
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Old Dec 31, 2006, 10:34 AM // 10:34   #17
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Quote:
Originally Posted by manitoba1073
ENVIROMENTAL EFFECTS. Yes different types of enviromental effects for each level such as in HA. Since you never know if you are gonna skip a level there it adds a certain randomness to the whole playing field and solving all the FoTM type builds.
Sulfurous Haze randomly covers the whole map in HA?
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Old Dec 31, 2006, 04:07 PM // 16:07   #18
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PvE should never be combined with Pvp, mixing those too is like mixing gasoline and a match for most players.
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Old Dec 31, 2006, 04:11 PM // 16:11   #19
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Quote:
Originally Posted by Thorondor Port
so..... explain how it solves them. i dont see it either
Have you been to RoT yes or no. theres areas that cause 50% miss, 40% extra cost to spells and such. That is more than enough to shut any FoTM build down from going more than 1 or 2 rounds.

Quote:
Originally Posted by Bankai
Do not make PvP more like PvE. Make Pve more like PvP. Pve is utterly worthless with the skillbars of monsters currently.
Its not so much about the skills being used.


Quote:
Originally Posted by Kijik Oni Hanryuu
if we made PvE like PvP then if we ran into any mesmers we would automatically all die and a message will come up saying "Mesmers PWN J00! GG, ANet"
Again its not about making PvE like PvP its the making PvP like PvE.


I have another idea. It involves a type of siege elimination map. With teams of 8 players

3 teams start out on a map, 2 on one side to defend a position and 1 team must attack. Then when the teams get down to players left they become on the same side and must defend against 2 groups of 2 new teams. Then when they get down to the last 16 players it becomes a free for all.


AGAIN ILL SAY THIS ITS NOT A PVP vs PVE THREAD. Its for fun guys
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Old Dec 31, 2006, 04:49 PM // 16:49   #20
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Quote:
Originally Posted by Seef II
Here's where not to start making PvE more like PvP, for instance:
Margonite Cleric, level 24
  • Spell Breaker
  • Aegis Aegis
  • Watchful Healing
  • Dismiss Condition
  • Divine Intervention
  • Abaddon's Chosen Abaddon's Chosen (Monster skill)
  • Abaddon's Favor Abaddon's Favor (Monster skill)

One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds.
I'll raise you one:



If you are correct about darts, they also must roll a die beforehand to determine how many beers they'll have before throwing darts (this way sometimes darts miss the board completely).

EDIT: I took the screenshot when I was farming gargoyle skulls and ran into a monk boss several times that never used any skills, so i decided to take a cap sig and see if he has any

Last edited by Alleji; Dec 31, 2006 at 04:51 PM // 16:51..
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